martes, 22 de mayo de 2012

ArenaNet director tells why Guild Wars 2 will be a different MMO

Guild of Wars 2 will be a different MMO


We have seen MMOs come and go in recent times and several have tried to be those who "destronen World of Warcraft", but Azeroth is still standing with 10 million players waiting faithfully to create a Kung-Fu Panda in the next expansion.

Why these games have failed in their mission? Even Star Wars: The Old Republic, with all the machinery of Electronic Arts behind him and that $ 200 million development cost has been losing subscribers.

As most experts agree is that these games, despite obvious differences, follow the same formula as WoW established there in 2004 (although it is not by far the inventor of these mechanics) so it's hard to excel in a genre where the pattern appears and is checked.

That's why Christopher Lye, ArenaNet's global director thinks the only way to be a real alternative is to break some paradigms, take risks and try something truly different, and this is what it purports to Guild Wars 2.

In an interview with Gamasutra, Lye said that the MMO's should be seen as a platform and a set of technologies and not as a design model for games. This limitation of vision has made "barely scratched the surface of possibilities," the problem is a lack of change in the design of MMOs, and Guild Wars 2 is a reaction to that.

One of those changes to be is how the players relate to the story, which will be more focused on personal experience through the use of instances while world history will be lived through shared dynamic events all players.


Something else that GW2 plans to change may sound almost sacrilegious for the community and what Lye called "holy trinity" of tank, DPS and healing, there won't be a class dedicated to healing, instead all professions will get healing skills, what "free the players from that dependancy so there will be more creativity in groups and tactics."

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